added reset button, various bug fixes
This commit is contained in:
32
backend.js
32
backend.js
@ -123,7 +123,8 @@ app.put("/api/ready/:sessionId", (req, res) => {
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});
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app.get("/api/getWords", (req, res) => {
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db.get(`SELECT word, imposterWord FROM words WHERE inUse = 1`,
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db.get(
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`SELECT word, imposterWord FROM words WHERE inUse = 1`,
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(err, rows) => {
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if (err) {
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console.log(err);
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@ -131,21 +132,28 @@ app.get("/api/getWords", (req, res) => {
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if (rows) {
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res.status(200).json(rows);
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} else {
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db.run(`UPDATE words SET inUse = 1 WHERE id = (SELECT id FROM words ORDER BY RANDOM() LIMIT 1)`)
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res.status(201).json({update: true});
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console.log("update")
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db.run(
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`UPDATE words SET inUse = 1 WHERE id = (SELECT id FROM words ORDER BY RANDOM() LIMIT 1)`,
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);
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res.status(201).json({ update: true });
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console.log("update");
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}
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}
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},
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);
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});
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app.get("/api/reset/:sessionId", (req, res) => {
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const { sessionId } = req.params;
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db.run(`UPDATE "${sessionId}" SET state = 0 WHERE state = 1`);
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db.run(`UPDATE "${sessionId}" SET ready = 0 WHERE ready = 1`);
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db.run(`UPDATE words SET inUse = 0 WHERE inUse = 1`);
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return res.status(201).json({ success: true });
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});
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app.get("/:sessionId/:username/game", (req, res) => {
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res.sendFile(join(__dirname, "game", "game.html"));
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});
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app.get("/:sessionId/:username", (req, res) => {
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const { sessionId, username } = req.params;
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@ -186,9 +194,13 @@ app.get("/:sessionId/:username", (req, res) => {
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});
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//beim neuladen der seite ready auf false setzen
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db.run(`UPDATE "${sessionId}" SET ready = false WHERE user = ?`, [username], () => {
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res.sendFile(join(__dirname, "session", "session.html"));
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});
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db.run(
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`UPDATE "${sessionId}" SET ready = false WHERE user = ?`,
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[username],
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() => {
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res.sendFile(join(__dirname, "session", "session.html"));
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},
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);
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});
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app.listen(3000, () => {
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@ -1,16 +1,16 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<base href="/game/">
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<link rel="stylesheet" href="style.css">
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>game</title>
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</head>
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<body>
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<div id="imposterState" class="imposterState"></div>
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<div id="word" class="word"></div>
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<script src="./game.js" ></script>
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</body>
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</html>
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<head>
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<base href="/game/" />
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<link rel="stylesheet" href="style.css" />
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>game</title>
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</head>
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<body>
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<div id="imposterState" class="imposterState"></div>
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<div id="word" class="word"></div>
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<button onclick="reset()" class="resetButton">Neues Spiel</button>
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<script src="./game.js"></script>
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</body>
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</html>
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52
game/game.js
52
game/game.js
@ -2,56 +2,68 @@ const parts = window.location.pathname.split("/").filter(Boolean);
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const sessionId = parts[0] ?? null;
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const username = parts[1] ?? null;
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async function getState() {
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const res = await fetch(`/api/${sessionId}/${username}/state`);
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const state = await res.json();
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}
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show_user()
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async function show_user() {
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const res = await fetch(`/api/user/${sessionId}`);
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const users = await res.json();
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const allUsers = users.map((u) => u.state);
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if (allUsers.every((v) => v === 0)) {
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createImposter();
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async function createImposter() {
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const res = await fetch(`/api/${sessionId}/${username}/createImposter`);
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var imposterStatus = getImposter(); //var für globale variable, muss in dieser funktion sein wegen komischer race condition bug
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}
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}else {
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var imposterStatus = getImposter(); //var für globale variable, muss in dieser funktion sein wegen komischer race condition bug
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}
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}
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const imposterStatus = getImposter();
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//const imposterStatus = getImposter();
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async function getImposter() {
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const res = await fetch(`/api/${sessionId}/${username}/getImposter`);
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const stateObj = await res.json();
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state = stateObj.state;
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const ImposterStateDiv = document.getElementById('imposterState');
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console.log("state=" + state)
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const ImposterStateDiv = document.getElementById("imposterState");
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if (state == 1) {
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console.log("du bist imposter");
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ImposterStateDiv.textContent = 'Du bist der Imposter!'
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return true
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ImposterStateDiv.textContent = "Du bist der Imposter!";
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return true;
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} else {
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console.log("du bist kein imposter");
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ImposterStateDiv.textContent = 'Du bist kein Imposter!'
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return false
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ImposterStateDiv.textContent = "Du bist kein Imposter!";
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return false;
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}
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}
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getWords(imposterStatus)
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// Initialisierung: await getImposter(), dann getWords aufrufen
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async function init() {
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const imposterStatus = await getImposter();
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await getWords(imposterStatus);
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}
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init();
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async function getWords(imposterStatus) {
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const res = await fetch(`/api/getWords`);
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const words = await res.json();
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console.log(words);
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const WordDiv = document.getElementById('word');
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if (res.status == 201){
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const WordDiv = document.getElementById("word");
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if (res.status == 201) {
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getWords();
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} else if (imposterStatus) {
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console.log(words.imposterWord)
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console.log(words.imposterWord);
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WordDiv.textContent = "dein tip:" + words.imposterWord;
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}else if (!imposterStatus){
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console.log(words.word)
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} else if (!imposterStatus) {
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console.log(words.word);
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WordDiv.textContent = "dein wort:" + words.word;
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}
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}
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}
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async function reset() {
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const res = await fetch(`/api/reset/${sessionId}`);
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if (res.status == 201) {
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window.location.href = window.location.href = `/${sessionId}/${username}`;
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}
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}
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@ -22,4 +22,15 @@ body {
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margin: 5px auto;
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font-size: 30px;
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}
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.resetButton {
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display: flex;
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justify-content: center;
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background-color: white;
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border-radius: 5px;
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border-width: 4px;
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max-width: fit-content;
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margin: 60px auto;
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font-size: 30px;
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}
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BIN
imposter.db
BIN
imposter.db
Binary file not shown.
@ -10,7 +10,7 @@
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<body>
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<div class="hello_username" id="hello_username"></div>
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<button class="button" onclick="show_user()">show user</button>
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<div id = "users"></div>
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