const parts = window.location.pathname.split('/').filter(Boolean); const sessionId = parts[0] ?? null; const username = parts[1] ?? null; //console.log(sessionId, username) const hello_username_div = document.getElementById('hello_username') hello_username_div.textContent = `Hallo ${username}👋` //liste an user zurückgeben setInterval(show_user, 2000); async function show_user() { //console.log(sessionId) const res = await fetch(`/api/user/${sessionId}`); const users = await res.json(); const allUsers = users.map(u => u.ready); if(allUsers.every(v => v === 1)) { window.location.href = window.location.href = `/${sessionId}/${username}/game` } const user_div = document.getElementById('users'); //todo ready status hinzufügen, eventuell WS nutzen for (let i = 0; i < users.length; i++) { const userObj = users[i]; if (!document.getElementById(userObj.user)) { const new_div = document.createElement('div'); new_div.className = 'user'; new_div.id = userObj.user; new_div.textContent = userObj.user; user_div.appendChild(new_div); } } } //ready status updaten async function ready() { const data = { user: username, ready: 1, } const res = await fetch(`/api/ready/${sessionId}`, { method: 'PUT', headers: { 'Content-Type': 'application/json', }, body: JSON.stringify(data) }); const resObj = await res.json(); console.log(resObj.ready) //statusänderung des buttons abhänging von der server response const readyButton = document.getElementById('readyButton'); if (resObj.ready == true) { readyButton.classList.toggle('active'); readyButton.textContent = "Bereit!" } else { readyButton.classList.toggle('active'); readyButton.textContent = "Nicht Bereit!" } }